Shao Kahn: Back, Forward, High Kick. Shang Tsung appears on a movie poster … Shang turns into a little creature from JOUST and bounces away. 3. Repeat this as much as you like til you get to a wall. Morphs last approximately 16 clock seconds in 1 on 1 gameplay and have no limit of usage. The Ground Eruption (GE) is a very interesting move, similar to his fireballs, but sets up free juggles if they connect. Combo 2: Low Kick, High Punch, High Punch, Low Punch, Back + High Kick. 7. Tsung is Shao Kahn's lead sorcerer. Sub-Zero: Forward, Down, Forward, High Punch. Also, he has a hard time ducking certain projectiles if you're a hair late, watch out for this. GE, [Reptile] - as many aaHPHP whiff elbow dashes, as possible on whatever character you're against, for example, GE, [Reptile] aaHPHP, whiff dash X3, uppercut, 10 hits 75% They have significant pauses in them that result in breaks constantly. Double Fireball: Back, Back, Forward, High Punch. 1. aaDouble Fireball, GE, aaHP,HP, aaHP, double fireball, 10 hits 65% Triple Fireball: Back, Back, Forward, Forward, High Punch. Ermac: Down, Down, Up. Johnny Cage: Forward, Down, Forward, High Punch. Double fireballs are a good bet, Shang seems to recover quickly after them compared to the height they usually bounce off the last one. Shang Tsung's Animality in MK3 is a cobra, and in the MK Deception intro he unleashed a huge flame in the form of a cobra to knock out Raiden. GE, [Ermac] JK, Lift, aaHPHP, aaHP, fireball (JK on some) 8 hits 67-71% His primary outfit in MK 2011 also has cobras designed in his shoulders, back and belt. It is possible to use morphs to cancel corner push back and possibly continue combos, but you have to make sure you are paying attention to morph times. Morphs are probably his best tool overall because of versatility and strategy changing at your command. The original Mortal Kombat Warehouse displays unique content extracted directly from the Mortal Kombat games: Sprites, Arenas, Animations, Backgrounds, Props, Bios, Endings, Screenshots and … His most notable trait is being able to "morph" into any character of choice and use their moves. Remember, if you are Shang Tsung, you are also, at limited durations, Kabal, Kung Lao, Kano, Ermac, etc. Classic Sub Zero: Block, Block, Run, Run. Try to stick in single fireballs anywhere it's safe if you're not going for morph game, the situations are similar, like after a roundhouse, or throw. Originally from Earthrealm, Shang Tsung's magical abilities led him to discover the realm of Outworld. If you do one from full screen as Jax is about to do his missile, chances are the third will GE will miss so you will need to watch for this and compensate combos. He definitely has a sluggishness about him in general, but that's really only his ground combos. GE, [Kung Lao] into various spin, or aaHP, JK, whiff dive kick infinite combos Shang Tsung is a low tier character, near the bottom, perhaps in the 20s, but the fact that he has an infinite at his disposal and large easy morph combos off a single ground eruption, with some effort means he cannot be last even though basically he is less capable than most. Sheeva: Forward, Down, Forward, Low Kick, Low Kick. Johnny Cage: Back, Back, Down, Low Punch. Kitana: Forward, Down, Forward, Run. Shang Tsung makes his glorious return in Mortal Kombat 11, and he’s the first of the DLC fighters arriving in the latest bloody game in the series. Report. Friendship: LK, Run, Run, Down. Jax: Forward, Forward, Down, Low Punch. Volcanic Eruption: Forward, Back, Back, Low Kick. Shang has a few variations of the same infinite using his GE. He will forever rule the Earth with his own brand of evil. Babality: Run, Run, Run, Low Kick. GE, [Jax] aaHPHP, JK, air throw, 7 hits 59% when in the air the soul gets pulled out of the body of his victim and the body falls into a pile of green glob and Bones. Keep your characters varied, look for free morph situations. Mileena: Run, Block, High Kick. Shang raises his hands to the air and his victim rises into the air. His uppercut's range and height is excellent, however during his duck and rising frames he tends to get stuck, so aaUppercuts need to be anticipated a little sooner, or you have to wait just slightly to allow their jump attack hit duration to pass. You may notice certain fireball amounts are better for different set ups and combo opportunities. Sonya: Down + Run + Low Punch + Block. A treacherous sorcerer who consumes the souls of his victims, Shang Tsung has played host to the last nine Mortal Kombat tournaments in Earthrealm, stacking the odds in favor of his master. This page was last modified on 18 July 2020, at 08:12. 2. aaLP,(BL,HK for Kabal morph) spin, aaHP,HP, JK, air fireball (JK on some) (and now you are safe as Kabal to terrorize for about 12 clock seconds) 6 hits 47%-48% 6. Stand LK is good, his ducking LK is also good. Fireballs have no limit of usage, and no pre set hit limit when they turn off, you can stagger their usage by placing two hits inbetween them, much like Stryker's riot gun. It's also possible to knock them the other way into fireballs coming up from behind in a similar manner, but doing the GE a bit late. Hold HP, RUN, RUN, RUN, Release HP (Mercy First) (Sweep). You have to make sure the last hit knocks them behind you, so walk into the middle, let it hit them over, then run and buffer the next GE to hit as they fall. He has now been granted more power than ever. LK, LK, RUN, RUN, D (No Block in Winning Round) (Past Sweep).
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